vulkan bindings update with bit_set/bit_field handling changes #4886
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This PR updates Vulkan headers and changes how c bit fields are handled in structs. There are roughly three scenarios:
First scenario is if a struct consists only 1 bit fields then it is handled as
bit_set
andenum
:generates this:
Second scenario is when a struct consists of only a single bit field set, for example:
generates this:
Third scenario is when struct embeds in itself one or many bit field sets:
generates this:
With multiple field sets:
generates this:
where
GeometryInstanceFlagKHR
is:This compiles and works fine for me but i am not using all of those bit fields in my project.